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Sunday, July 10, 2011

90 Crafting + Kitty

Got 90 Crafting, didn't take long AT ALL, sc needles + green d'hides are rather fast.

Also my kitten finally grew up, now I can do Ratcatchers and name him Waffle. :)


People confuse me.

Playing sc for morphic needles, and as I'm attempting to gather C5 for tools, I met a rather odd person. He seemed very angry, and in an attempt to insult me, told me I had bad stats for 2400+ total.

I just don't understand. 2400 total is either nearly all 99s, or all 95+, so having bad skills at that total is pretty much impossible. Still, whatever makes him happy!

Thursday, July 7, 2011

99 Hunter

:) Now time for a LOT of sc, and a LOT of crafting!

Monday, July 4, 2011

Pirate Kitties!

From the Rocking Out quest. :)

Friday, July 1, 2011

[BTS] July

Quite a few interesting items here.

Some more information on Clan Citadels, in that you'll: Perform a portal ritual to gain a huge, customisable and personalised area for your clan, and that features such as a Battlefield Editor to design your own battles and minigames, which actually sounds like an exciting idea, I'm looking forward to seeing if rewards etc are handled in a useful way.

As predicted, the area will be hotspot-based, with some skill-related, allowing clans to train together, but receiving slightly less xp. However, training here will contribute to improving the clan's citadel, which seems an excellent technique. Also, access to a clan ring can be earnt, which temporarily provides a 1.5x multiplier to certain skills' xp.

Most interestingly, the battlefield editor seems to allow obstacle courses, mazes, capture the flag games etc.

A surprising development, prompting players to move away from the "main" RuneScape world, and making the game much more clan based. This may be due to complaints about overcrowded training areas for many skills. The update may mean I'll have to find a place in a high level clan!

Quest: Salt in the Wound
The final quest in the Slug storyline, a great zombie-esque series based around Witchhaven so far. In this quest, you will face Mother Mallum (the Slug Queen) for a finale showdown. You will have support from Kennith, Ezekial and Eva who you will control at some point, but the queen will also have her own arsenal of weapons, and enemies. To assist you, you'll also have a mind-control disrupting serum, located somewhere inside Deamonheim. Requirements are:

- 60 Defence
- 50 Constitution
- 47 Herblore
- 45 Summoning
- 35 Dungeoneering

Jadinko Lair
A new area with skilling + combat opportunities, similar to the Living Rock Caverns. Jadinko babies, guards and males (levels 80, 86, and 91). The area, skill-wise, seems focussed on woodcutting, fletching and woodcutting, with level 83 in each seemingly required for the best rewards. Most interesting, the whip vine appears to improve the whip's stats, can deliver extra poison damage to targets, and an entirely new special attack!

Dwarven Army Axe
This tool, aimed at lower-level players, will be useful as a weapon, hatchet, pickaxe, needle, chisel, tinderbox.

95 Hunter

Been very quick and profitable, if ever so SLIGHTLY repetitive. Few more days, and I should have 99, then on with one of the few remaining 99s, perhaps runecrafting + summoning.

Thursday, June 30, 2011

Clan Citadels

Another week, another clan update from Jagex.

This time, it's in what appears to be large clan-owned areas, "Clan Citadels", presumably similar to POHs.

The main aim of this seems to be to get money out of the game to counter the inflation issue that plagues Runescape.

Of course, as usual, this will likely be very rarely used, just like the Clan Camp. Whatever features are offered, it'll be interesting to see how Jagex tries to motivate players to spend their time here, instead of training their skills / earning money.
Working together, you’ll gather the resources and materials needed to build and maintain your realm, with tiered progression. Enjoy the fruits of your labour as you proudly watch your Citadel grow to become ever grander.
Perhaps it will function like a minigame, requiring clan members to perform activities in order to improve certain sections. If this is the case, I suspect the huge range of customisation options will be similar to Player Owned Houses, in that there are individual sections (rooms), that can be placed in various locations on the plot of land, and each has different components (hotspots) that can be upgraded.

Perhaps instead it will function like the Kingdom Management miniquest, but without the profit, whereby the clan has to effectively allocate their scarce resources in order to maximise Citadel improvement.

The concept art looks quite impressive, and seem to show some sort of entry portal on the island separate from the mainland.

This feature will be released on the 26th July 2011.

Wednesday, June 29, 2011

Misc Text

 No.. no I would not Mr Lamp. From Dream Mentor.

Being helpful on a thread about the 5v5 tournament, Frog Mod agreed with me. :)

Also, my adventurer's log glitched, and recorded 92 hunt, but not my 93 hunt nearly 24hrs later. It also recorded my 94 hunt fine. Odd thing. Sent in a bug report, hope it gets fixed. :)

Unused

Full Kudos

Finally got full Kudos at Varrock Museum, via finishing my first statue, and receiving a replica part for my house. Might start doing it weekly, not sure yet.