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Thursday, July 14, 2011

95 Crafting

Not been getting xp as quickly last few days, been a bit distracted IRL. Still, getting closer to 99.

Oh, and Waffle is now an overgrown lazy cat. Yay!


Wednesday, July 13, 2011

Waffle

He finally became overgrown, so I went and got him trained, and renamed him. He'll lost his beard and gain a hairstyle when he becomes lazy, which I'm looking forward to. :)
Name credit to Trix.

Also, here's me as a penguin:


Monday, July 11, 2011

Today's Summary

Falador Tasks
Finally finished off the elite + hard tasks, and claimed my rewards for the entire set, which equalled 176kxp in a skill of my choice. Mostly used this in summoning, as the high xp lamps required 90+, but used all that I could on rc.

Ratcatchers
Completed a quest, one of the few Trix doesn't like, and enjoyed it a bit. Once my cat becomes overgrown, I'll be able to make him into a Lazy cat, and I'll name him then.

Crafting
93 Crafting, it's going fairly quickly, it's rather dull and repetitive though, especially the sc games. Also, because the majority of my time is spent obtaining the sc needles, when I do actually craft, my rank / xp gains seem massive! This is my Runetracker page over the last week, with the crafting times circled.


Crafting Calcs

Talking to a friend whilst crafting earlier, he suggested I look into blue d'hide bodies, so here we go.


Green:
Leather Price: 1984
Body Price: 4560
Exp per body: 372
Loss per body: 1392
Gp / xp: 3.74

Blue:
Leather Price: 2394
Body Price: 5424
Exp per body: 420
Loss per body: 1758
Gp / xp: 4.18

Notes:
Also important to note that although the sacred clay needle lasts marginally longer on blue d'hide bodies (~50xp), the amount of bonus xp is less (21904 compared to green d'hide bodies' 22656). As such, the minimal increase in xp would be countered by more time spent at stealing creation, as well as the risks associated with using a less commonly traded resource / product.

Conclusion:
Stick with green d'hide bodies, they're less loss and easier to buy & sell.


Sunday, July 10, 2011

90 Crafting + Kitty

Got 90 Crafting, didn't take long AT ALL, sc needles + green d'hides are rather fast.

Also my kitten finally grew up, now I can do Ratcatchers and name him Waffle. :)


People confuse me.

Playing sc for morphic needles, and as I'm attempting to gather C5 for tools, I met a rather odd person. He seemed very angry, and in an attempt to insult me, told me I had bad stats for 2400+ total.

I just don't understand. 2400 total is either nearly all 99s, or all 95+, so having bad skills at that total is pretty much impossible. Still, whatever makes him happy!

Thursday, July 7, 2011

99 Hunter

:) Now time for a LOT of sc, and a LOT of crafting!

Monday, July 4, 2011

Pirate Kitties!

From the Rocking Out quest. :)

Friday, July 1, 2011

[BTS] July

Quite a few interesting items here.

Some more information on Clan Citadels, in that you'll: Perform a portal ritual to gain a huge, customisable and personalised area for your clan, and that features such as a Battlefield Editor to design your own battles and minigames, which actually sounds like an exciting idea, I'm looking forward to seeing if rewards etc are handled in a useful way.

As predicted, the area will be hotspot-based, with some skill-related, allowing clans to train together, but receiving slightly less xp. However, training here will contribute to improving the clan's citadel, which seems an excellent technique. Also, access to a clan ring can be earnt, which temporarily provides a 1.5x multiplier to certain skills' xp.

Most interestingly, the battlefield editor seems to allow obstacle courses, mazes, capture the flag games etc.

A surprising development, prompting players to move away from the "main" RuneScape world, and making the game much more clan based. This may be due to complaints about overcrowded training areas for many skills. The update may mean I'll have to find a place in a high level clan!

Quest: Salt in the Wound
The final quest in the Slug storyline, a great zombie-esque series based around Witchhaven so far. In this quest, you will face Mother Mallum (the Slug Queen) for a finale showdown. You will have support from Kennith, Ezekial and Eva who you will control at some point, but the queen will also have her own arsenal of weapons, and enemies. To assist you, you'll also have a mind-control disrupting serum, located somewhere inside Deamonheim. Requirements are:

- 60 Defence
- 50 Constitution
- 47 Herblore
- 45 Summoning
- 35 Dungeoneering

Jadinko Lair
A new area with skilling + combat opportunities, similar to the Living Rock Caverns. Jadinko babies, guards and males (levels 80, 86, and 91). The area, skill-wise, seems focussed on woodcutting, fletching and woodcutting, with level 83 in each seemingly required for the best rewards. Most interesting, the whip vine appears to improve the whip's stats, can deliver extra poison damage to targets, and an entirely new special attack!

Dwarven Army Axe
This tool, aimed at lower-level players, will be useful as a weapon, hatchet, pickaxe, needle, chisel, tinderbox.

95 Hunter

Been very quick and profitable, if ever so SLIGHTLY repetitive. Few more days, and I should have 99, then on with one of the few remaining 99s, perhaps runecrafting + summoning.