Pages

Friday, July 29, 2011

Waterfiends (again)

Alright, I've seen a lot of new info regarding waterfiends, so planning again. Will update this post if / when necessary.

Equipment (cost: ~7m)
Helm: Helm of neitiznot.
Body + legs: Karil's.
Gloves: Barrows.
Necklace: Glory.
Boots: Dragon boots.
Cape: Fire cape.
Weapon: Zamorakian spear (crush).
Ring: Ring of wealth (try it out!)


Familiar: Bunyips


Inventory
4-5 bunyips, with a few hundred swallow whole scrolls.
Fires + nats, for alching.
Emergency sharks.
House teleport, just in case.
Enhanced excalibur (elite).

Getting there
Fairy ring code BJQ goes straight there.

Thursday, July 28, 2011

350m total xp

Well, I finally made my way to livid farm today. It's a really hard area to read guides / watch walkthroughs of, and it really has to be experienced to be understood. That being said, within 5-6 minutes, I had the technique perfect.

So I managed to buy South Falador teleport for lunar magics, which'll help with assisting. I'm also about 8k away from 16m farming xp. It's good xp there, for crafting, farm and magic!

I'm also exactly halfway to the lunar pouch repair spell. :)

Good thing is, all the spells are about 60-80k points apart (about 4-5 hrs), so I can go there after each Runecrafting level, or something along those lines.

90 Dung, 2450 total, 90+ all skills

3 achievements in one! Not going to bother with the 90 cape, it's pointless, just going to carry on with rc'ing to 95 or so.

Monday, July 25, 2011

90 Runecrafting

In all honesty, it's not as bad as people say. Yeah, it's quite a bit of clicking, but it's still 35-40kxp/hr, and the 100k/hr profit is nice too. Shame about the pure essence price rising, but I think that's down to a lack of supply, so hopefully fixed soon. 

In other news, I passed 20m att xp today, whilst doing the final miniquest required for untrimmed completionist, Returning Clarence. I also completed most of the tasks, leaving about 10-15 left, and detailed them on the tasks tab above.

Friday, July 22, 2011

Top 4k

I don't usually do rank pics, but this is my first time within the top 4000, AND 2444 total. Lots of 4s.

Monday, July 18, 2011

Checklist

EDIT: Got the cape, increased profit tons. Yay. :)

A few things I need to do when I get 85 rc, as a break:

  1. Switch back to normal spellbook. Lunar is annoying.
  2. Get a regen brace, perhaps a better defence.
  3. Salt in the Wound quest, so I can complete Ardy Medium tasks.
  4. Guess. Finish Ardougne Medium Tasks, for the cape. (+15% runes at ZMI)

Also, as a side note, I need to watch some videos of Livid Farm training whilst I'm rc'ing, to try and get to grips with it. The Repair Rune Pouch spell would probably take me about 2/3rds of a day to unlock, but it means I can repair my pouches much faster, and they will now last 5x as long too. It's also a requirement for a Completionist cape, and I'll be making the required runes anyway.

Well done Trix, you convinced me to look into it. I hate you.

Sunday, July 17, 2011

99 Crafting

Yay, was getting pretty sick of stealing creation!

Thanks to Trix for coming, and failing at his grats message. Also, the emote is of making a statue of a cat, that looks exactly like Waffle! My favourite cape emote, by far. :)

Now time for a little bit of questing, and a LOT of runecrafting. Yay...

Saturday, July 16, 2011

200mxp counter

Not particularly important, but means I'm only around 14mxp away from maxing out the counter. :)

Friday, July 15, 2011

Spirit Trees

I've had a few spirit seeds for.. years, since I got 99 woodcutting. I think it's time I finally actually set up some nice locations I can easily access.

Protection payment:
5x Monkey Nuts & 1 Monkey Bar (buy from Solihib's food stall on Ape Atoll)
Ground Suqah Tooth (Kill on Lunar Isles, use with Pestle + Mortat)

Locations:
Port Sarim, Etceteria, Brimhaven.
Port Sarim + Brimhaven are pretty close to Glory teleports, and Etceteria is close to a fairy ring. I guess I'll plant it in Port Sarim, as I probably visit there most often. In all honesty though, I thought there would be more useful locations, since it requires lev 83 farming. Ah well, it'll do.

Other:
After Prisoner of Glouphrie quest, can plant 2 trees at once. I don't think I'll be doing that for some time, so I'll just get more payment items when needed.

Thursday, July 14, 2011

95 Crafting

Not been getting xp as quickly last few days, been a bit distracted IRL. Still, getting closer to 99.

Oh, and Waffle is now an overgrown lazy cat. Yay!


Wednesday, July 13, 2011

Waffle

He finally became overgrown, so I went and got him trained, and renamed him. He'll lost his beard and gain a hairstyle when he becomes lazy, which I'm looking forward to. :)
Name credit to Trix.

Also, here's me as a penguin:


Monday, July 11, 2011

Today's Summary

Falador Tasks
Finally finished off the elite + hard tasks, and claimed my rewards for the entire set, which equalled 176kxp in a skill of my choice. Mostly used this in summoning, as the high xp lamps required 90+, but used all that I could on rc.

Ratcatchers
Completed a quest, one of the few Trix doesn't like, and enjoyed it a bit. Once my cat becomes overgrown, I'll be able to make him into a Lazy cat, and I'll name him then.

Crafting
93 Crafting, it's going fairly quickly, it's rather dull and repetitive though, especially the sc games. Also, because the majority of my time is spent obtaining the sc needles, when I do actually craft, my rank / xp gains seem massive! This is my Runetracker page over the last week, with the crafting times circled.


Crafting Calcs

Talking to a friend whilst crafting earlier, he suggested I look into blue d'hide bodies, so here we go.


Green:
Leather Price: 1984
Body Price: 4560
Exp per body: 372
Loss per body: 1392
Gp / xp: 3.74

Blue:
Leather Price: 2394
Body Price: 5424
Exp per body: 420
Loss per body: 1758
Gp / xp: 4.18

Notes:
Also important to note that although the sacred clay needle lasts marginally longer on blue d'hide bodies (~50xp), the amount of bonus xp is less (21904 compared to green d'hide bodies' 22656). As such, the minimal increase in xp would be countered by more time spent at stealing creation, as well as the risks associated with using a less commonly traded resource / product.

Conclusion:
Stick with green d'hide bodies, they're less loss and easier to buy & sell.


Sunday, July 10, 2011

90 Crafting + Kitty

Got 90 Crafting, didn't take long AT ALL, sc needles + green d'hides are rather fast.

Also my kitten finally grew up, now I can do Ratcatchers and name him Waffle. :)


People confuse me.

Playing sc for morphic needles, and as I'm attempting to gather C5 for tools, I met a rather odd person. He seemed very angry, and in an attempt to insult me, told me I had bad stats for 2400+ total.

I just don't understand. 2400 total is either nearly all 99s, or all 95+, so having bad skills at that total is pretty much impossible. Still, whatever makes him happy!

Thursday, July 7, 2011

99 Hunter

:) Now time for a LOT of sc, and a LOT of crafting!

Monday, July 4, 2011

Pirate Kitties!

From the Rocking Out quest. :)

Friday, July 1, 2011

[BTS] July

Quite a few interesting items here.

Some more information on Clan Citadels, in that you'll: Perform a portal ritual to gain a huge, customisable and personalised area for your clan, and that features such as a Battlefield Editor to design your own battles and minigames, which actually sounds like an exciting idea, I'm looking forward to seeing if rewards etc are handled in a useful way.

As predicted, the area will be hotspot-based, with some skill-related, allowing clans to train together, but receiving slightly less xp. However, training here will contribute to improving the clan's citadel, which seems an excellent technique. Also, access to a clan ring can be earnt, which temporarily provides a 1.5x multiplier to certain skills' xp.

Most interestingly, the battlefield editor seems to allow obstacle courses, mazes, capture the flag games etc.

A surprising development, prompting players to move away from the "main" RuneScape world, and making the game much more clan based. This may be due to complaints about overcrowded training areas for many skills. The update may mean I'll have to find a place in a high level clan!

Quest: Salt in the Wound
The final quest in the Slug storyline, a great zombie-esque series based around Witchhaven so far. In this quest, you will face Mother Mallum (the Slug Queen) for a finale showdown. You will have support from Kennith, Ezekial and Eva who you will control at some point, but the queen will also have her own arsenal of weapons, and enemies. To assist you, you'll also have a mind-control disrupting serum, located somewhere inside Deamonheim. Requirements are:

- 60 Defence
- 50 Constitution
- 47 Herblore
- 45 Summoning
- 35 Dungeoneering

Jadinko Lair
A new area with skilling + combat opportunities, similar to the Living Rock Caverns. Jadinko babies, guards and males (levels 80, 86, and 91). The area, skill-wise, seems focussed on woodcutting, fletching and woodcutting, with level 83 in each seemingly required for the best rewards. Most interesting, the whip vine appears to improve the whip's stats, can deliver extra poison damage to targets, and an entirely new special attack!

Dwarven Army Axe
This tool, aimed at lower-level players, will be useful as a weapon, hatchet, pickaxe, needle, chisel, tinderbox.

95 Hunter

Been very quick and profitable, if ever so SLIGHTLY repetitive. Few more days, and I should have 99, then on with one of the few remaining 99s, perhaps runecrafting + summoning.